Movicon Help on Line - Rel. 11.7.1301
The functions for assigning Default Variable Structures can be used for each composed graphic symbol.
Assigning default variables offers the advantage to set only one structure of members in the symbol using Default Structure each time. In this way the composed symbol could effectively be independent from the variable, which is set only in the screen's editing phase.
The symbol must be preset with the interested variable member's name, preceded by the ':' separation character, when configuring the graphic animation functions.
For example, the level representation of the Tank symbol could have the following variable set in the filling function:
:Level
The starting Structure variable can be set using the symbol's Default Structure.
To assign the Default Structure you have to select the symbol and use the right mouse key and access the 'Set Default Structure' command. The selection window will display showing the Variable Structure along with those exiting in the Variables DB.
To undo the Default Structure, select the symbol and use the right mouse key, then access the 'Set Default Structure' command keeping the CTRL key pressed at the same time.